Description
Get your students off to a great musical start with this sight-reading music theory bundle!
Our sight-reading bundle includes two key signature music theory games that will help your students develop understanding and mastery with identifying flats and sharps in music.
The two sight-reading music theory games included are Flamingo Flats (flats identification) and Shrimp Sharps (sharps identification)
You can play these music games with your students from Day 1 of lessons!
What’s included in the Sight-Reading Music Theory Games Bundle
You will receive 2 complete key signature music theory games:
- Flamingo Flats
- Shrimps Sharps
Included in these music games are:
- Flamingo Flats formatted for US letter and A4 printing
- Flamingo Flats poster-sized game board
- Flamingo Flats sight-reading cards in flat keys
- Flamingo Flats flamingo game pieces
- Flamingo Flats shrimp game pieces
- Flamingo Flats Activity Sheets
- Flamingo Flats success poster
- Shrimp Sharps formatted for US letter and A4 printing
- Shrimp Sharps poster-sized game board
- Shrimp Sharps sight-reading cards in sharp keys
- Shrimp Sharps flamingo game pieces
- Shrimp Sharps shrimp game pieces
- Shrimp Sharps Activity Sheets
- Shrimp Sharps success poster
How to play these Sight-Reading Music Theory Games
Don’t see the video above? Watch how to play Flamingo Flats & Shrimp Sharps together here.Â
Play Flamingo Flats
While this looks like a checkers game, the movement is slightly different but just as easy.
Students identify how many notes should be flat on the sight-reading cards and move forward accordingly (e.g. 2 notes flat = 2 moves, 4 notes flat = 4 moves).
The flamingo and shrimp game pieces can move forward, sideways, and backwards.
And, of course, can jump the opponent if desired.
Whoever can get all their game pieces to the other side first wins!
See how it’s played in the video!
Don’t see the video above? Watch How to Flamingo Flats here.
Play Shrimp Sharps
While this looks like a checkers game, the movement is slightly different but just as easy.
Students identify how many notes should be sharp on the sight-reading cards and move forward accordingly (e.g. 2 notes sharp = 2 moves, 4 notes sharp = 4 moves).
The flamingo and shrimp game pieces can move forward, sideways, and backwards.
And, of course, can jump the opponent if desired.
Whoever can get all their game pieces to the other side first wins!
See how it’s played in the video!
Don’t see the video above? Watch How to Play Shrimp Sharps here.
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